using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public struct PointForBonuse
{
	public Vector3 pos;

	public List<SpawnBonuse> listBonuse;

	public bool options;

	public float timeForRespawnBonuse;

	[HideInInspector]
	public idBonuse bonuse;
}
